open world

Summary

My project's goal was to create an open-world design and worldbuilding experience. I came up with two different map ideas, One fantasy and one with a more realistic tone.

I have created four areas that uses a horse as a vehicle. The HUB allows the users to enhance our players home and tools.

In this project, the main focus is level design, which involved dealing with sight lines and landmarks.

The idea behind the gameplay mechanics was:
- Quest system
- Mysterious narrative
- Build system

PROJECT DETAILS

  • 4 Week, Half time(4h)

  • Made in Unreal Engine 4

  • Open world design and worldbuilding focus

  • Level design

    • Advanced Locomotion System V4

    • Rural Australia

    • Modular Lost Ruins Kit

    • Brushify - Environment Shaders Pack

    • The student will construct a larger area with a focus on large-scale movement and exploration. A hub area should be a central part of the experience

    • 3rd Person

    • At least two other independent areas

    • The gaming world must be large enough for the gaming experience to invite you to travel by vehicle

    • There must be a logic, flow, experience and composition. Core mechanics such as duck, crawl and jump must be considered and used devoutly.

    • The student can use any graphic style, but recommended and what is least required for passing is an advanced blockout with guiding colors, pure easy-to-read shapes, logical guiding light, secondary gameplay in alpha level and primary gameplay in beta level (with the two last is meant that less important moments need less plaster than important threshold moments).

    • Asset packs can be used.


HUB

RUINS

NEW TOWN

RESEARCH FACILITY

OLD TOWN

OVERVIEW

 

The last photo of this slide was from the earlier project levels.


Environmental storytelling and composition

 
 
 
 

The Sniper

The student must design a setting that focuses composition and environmental narrative.
The starting point and frame of reference is that you're sitting with a sniper on a "vantage point" looking down over the area where the goal be achieved soon.

The Bridge

The student must design a setting that focuses composition and environmental narrative.
A photograph of the bridge from Shadow of the Colossus served as the beginning point, inspiration, and reference.


SKETCH IDEAS


A STARWARS INSPRATION LEVEL

The level designer's challenge is that all regions must function in terms of exploration, backtracking, and combat design.
I put a lot of time into level planning to be able to get the right feeling and matics here is a video and an example of planning from den level design document.


HEIST Level (Idéa)

This is an ongoing level that I will complete on my own, outside of school (Still in the working process on the the engine)


MultiplayER LEVEL (IdéA)

This is an ongoing level that I will complete on my own, outside of school (will start the blackout in the engine)