PROJECT DETAILS

  • Project Length - 14 weeks (half time)

  • Engine - Silvertejp, Developed by our project group

  • Level Editor - Unity

  • Reference game: Diablo

  • Genre: Action RPG

PERSONAL RESPONSIBILITIES

  • Level Design

  • Game design


GAME DESIGN

Taskforce enemy.

I make a enemy gym so we can test all the variants the sight line and behavior.

Test build a level in Unity to export as json to Developed on engine.


LEVEL DESIGN

PRE-PRODUCTION

Concept on a level, I was responsible to make the inside of Aztec pyramids.
I wanted to use depth and verticality as much as possible.

 

FINAL RESULTAT

The final result became a more linear level design, because the alot of player “got lost“ in the first version and the programer had problem to a second door that should work at shortcut door from the second level.

 


  • Download - Not available


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Project 5 - ACTION-ADVENTURE

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Project 7 - AxelErasion (FPS)